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Volume 2, No. 1 February 2001Glory to the Fools: Ambiguities in Development through Play within GamesJaan ValsinerReview Essay:Klaus-Peter Köpping (Ed.) (1997). The Games of Gods and Man: Essays in Play and PerformanceHamburg: LIT Verlag, 290 pages
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1. |
Introduction and Overview |
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Life is playeven in its most dramatic and tragic forms. Human beings play different roles in their dramas, ranging from the "politically correct" colourless persons to politicians, village idiots, advertising tricksters, andlast but not leastsocial scientists. The latterin their efforts to be taken seriouslyoften forget that theirs is a kind of play, ora play upon play. KOEPPING's volume fills in a major gap in the coverage of the "unserious" social roles that are abundant in the history of religion and folklore, but which social sciences can fail to recognize. [1] The volume brings together contributions that cover a large field of phenomenafrom ritual processes to "free play". The contributors come from those areas of the social sciences where closeness of the theoretical ideas is still appreciatedethnology, anthropology, dance, education, study of religion and philosophy. Through the materials presented in the book, the reader can experience a refreshing glimpse of literary, folkloric, or ritualistic descriptions of ethnological richness of detail. Materials from different areas of the Worldfrom Ancient Greece (KOEPPING's own analysis of ambiguities in Greek myth and ritualchapter 6), or its Germanic counterpart (Jarich OOSTEN on play in Germanic mythologychapter 5), tribes (Terence TURNER's description of the ritualistic "scaring of children" among the Kayapochapter 7), or from Asiaare brought together to illustrate the complexity of human play. The Asian material dominates in the book. Friedhelm HARDY (chapter 3on Indian perspective on the ludic), Don HANDELMAN (chapter 4including a beautiful example of playing dice with deities), Saskia KERSENBOOM (chapter 8meaning construction of divine power) and Bruce KAPFERER (chapter 10comparison of ludic phenomena in Sri Lanka, Bali, and Australia) brings to the readers a large array of phenomena which should put to rest the naive hopes of those scientific roleplayers who continue to believe that psychology can be a "science of behavior". The play of the endless variety of mutually transforming Hindu deities with basic psychological issues surely turns the focus of attention from their behavior to the meaning of the acts depicted. [2] The theoretical bases for the coverage in the book are skillfully and intelligently brought so as to make sense of the phenomena. They do not dominate the stories told. George Herbert MEAD emerges as a root "self theorist", the focus of Mikhail BAKHTIN on polyphony of voices and carnivalization is visible in the book. One can even find a reference to the ideas of Lev VYGOTSKY. Gregory BATESON's, Michel FOUCAULT's and Victor TURNER's ideas are brought in to bear on the issues. Even the widely used complexive term of Pierre BOURDIEU'shabitusfinds its place on the stage of the book, where it becomes an equivalent of dharma in the Hindu meaning system (KERSENBOOM, 1997, p.196). Clearly the value of the book is not in the following of any of the ideas of the ancestors, but playful construction of new directions that could be adequate to capture the complexity and variability of the human cultural reality. [3] |
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The Core of the Human Drama: Fearful joviality |
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It is quite remarkable that the social sciences tend to overlook the unity of opposites in the complex wholes. In psychology, one can see the separation of intertwined opposites into "variables" which may be claimed to be "measurable". Thus, one is inclined to code (or rate) either "fear" or "happiness" as it seems to be present in a human cultural event, such as a celebration. Birthday celebrations are supposed (at least for many) to be "happy" occasions, funeral rituals"sad" ones, etc. Yet on many occasions the opposites are embedded within the same whole. A military unit consisting of young men (or, in our egalitarian world, even women) in their best uniforms may cheerfully march by the crowd of their adoring parents, wives, girlfriends, and concubines during a military parade. Speeches may be made by/to them as to the glory of (always) defending some worthwhile cause. The soldiers then proceed to the carnage of their battlefields, and from many of them only posthumously awarded medals may remind their relatives of that jovial glory of "dying for one's country". Similarly, public executions in 17th Century Colonial America were public ceremonies of joy related with horror. The unity of opposite feelings is the norm, rather than an exception, in human personal and public existence. [4] Most fearsome dangers may lead to efforts to cope with them that turn the fear into its opposite. In the Hindu mythology,
So the social reality of personae (persons within masksor masks within persons) entails constant, ongoing dialogue not only with the social reality as that is, but as it could be (or, for some of the actors, should be). It is precisely the indeterminacy of any communicative messagethe tension between its descriptive and prescriptive functionsthat creates the stage for meta-communicative constructions such as joking, irony, sarcasm, etc. The depth of reflexivity of human communication and meta-communication makes it possible to construct complex roles. [6] |
3. |
Fools and Non-fools: Ways of being human |
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The nicety of human existence that allows us all a playful presence in our lives is the role of a fool. In fact, the stern refusal to accept that role by anybody who claims not to possess that widespread characteristic (i.e., "non-fools") can be viewed as a special category of fools (e.g., "anti-fool fools"). Hence making sense of different kinds of fools is a major task for a serious social science. Burkhard SCHNEPL (chapter 2) attempts precisely that. He develops a heuristic typology of fools, which reminds us of the pains and pleasures of acting like Groucho Marx, Buddha or Jesus Christ, or Don Quixote. SCHNEPL's playful (admittedly non-conclusive) typology includes figures known to ethnologists, anthropologists, or sociologistssuch as "idiot", "trickster" or "parasite". These different roles need not have the same pejorative meanings that may cloud them in our present-day common thought. For instance,
In contrast, a trickster is a kind of a "non-good citizen" of rather outgoing kind:
Some of these foci have been encoded into modern roles of advertisers, insurance specialists, and journalists. An extension of the trickster is that of a parasite (meaningin Ancient Greece"an invited and welcome guest, often a philosopher"SCHNEPL, 1997, p.60). The "parasite fool" (or "court jester")
Thus, one can have freedom of expression within a social order when that social order defines the agent as if the latter is not part of that social order. Yet that "other" is precisely a part of the social order because of being set up by that order. Here we have a good example of the making of "the other" and the role of that "other" for the definer. A "social parasite" in the form of a philosopher, scientist, or a comedian can have guaranteed freedom of expression within his (or her) role-defined genre of expression as long as that genre is carefully separated from the social processes that maintain the status quo of current social power. The moment that separation becomes questionable the freedom of expression may become curtailed. [10] All eight types of fools in SCHNEPL's typologytrickster, court jester, the "Groucho Marx type", the joker, the idealist (Don Quixote), the idiot, the clown, and the divine fool (Jesus Christ)play out the dynamic hierarchical drama of the human society. Their roles are opposed to that of the "good person" (or "moral person") who follows the social rules in a monotonous and serious (non-playful) ways. The dialogue between that monotony and its overcoming through play makes a society open for development in ways similar to a child's development taking place within the "zone of proximal development" of individual and socially guided play. [11] |
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Indeterminacy of the Person: Dancing on the boundary of fool and non-fool |
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The beauty of living is in its undesired unpredictability. Any person develops through the unity of different roles assumed. A gossipy housewife ("moral person" or "non-fool") goes around discussing delicious details of the licentious lives of some suspected community member. She may turn into a Don Quixote type of fool who fights for the "standards of morality" in her community. Yet all this is a result of her binding within the ambivalence of whatever is (for her) "moral" versus "immoral". She isin my favorite trick of constructing new concepts by uniting the opposites (e.g., "independent dependence"VALSINER, 1997)"immorally moral" (or "a foolish anti-fool"). The active dealing with "the other" (the targets of the gossip) is of relevance for the gossiper's own self. A story re-told by Friedhelm HARDY in the book provides further color:
Indeed, policing the transgressions of social rules by others is a powerful way to play with such transgression oneself. Societies set up conditions under which such self-boundary-play passes as valued socio-moral "conscience". There is always an ambiguity about the identity of "good citizens" ("moral persons") who may turn into their opposites when circumstances change. The more the emphasis on the "guarding of the rules" one can find in the case of a "moral person" the more likely it is that this fixation covers up the opposite side of the person. Lack of playfulness can indicate rigidity, and rigidity blocks the possibilities for construction of anything new in the personal world. What remains is mere choice between the opposites, and depending upon circumstances that choice can flip-flop between the opposites. Surely there is social support for making that kind of orientation to be the ideal of "good person"a consumer who slavishly accept the choices given to him or her by the social power institutions, and even glorify one's slavish dependency upon "making the right choice" as if this were the ultimate freedom of the human being. A good consumer is not socially dangerous, and may lead to the profits the producers desire. [13] |
5. |
Play and Game Rules |
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In play, existing rules can be transcended. In games, their rules are upheld. Yet it is necessary to play "by rules" yet in ways that do not follow the rules. It is here where the semiotic mediation makes human beings freefrom the confines of a situated activity context. The unity of game and play guarantees the relative conservatism of all psychological and social processes. These processes are over-regulated by meanings (OBEYESEKERE, 1990) which result from the ever-present construction of social norms (SHERIF, 1936), which in their turn are fortified by constructed hierarchies of meanings (VALSINER, 1998). Yet it is precisely that redundant regulation that sets the stage for persons to transcend the current order, to create relative disorder in the next moment of their existence. [14] Still, in the beginning there is the human body. The persons who playwithin game rulesnecessarily act with the totality of their body-mind systems. As a result, all construction of meaning in one's relation with the social world (and its internal counterpartthe personal-cultural world) is rooted in the moving body in its experiential context. The bodily activity is the basis for development of psychologically distanced regulation systems:
It is clear that an account of human cultural existence that views only its external manifestationsbehavior, or activitycannot provide solutions to the question of how can human mind develop. The centrality of embodiment is obviousyet it leads to transcending (rather than following) the present world of situated activity. The human meaning-making system does not tolerate monotony of being, and tests out the boundaries of possible new becoming in the testing of the boundaries of the existing through novel inventions. Game rules lead to play with the rules (and their possible change), creating the boundary field filled with constantly reconstructed tension through the opposition KNOWN<>UNKNOWN. Play is an excursion into the domain of the unknown on the basis of the known. Hence it is the artists and (some) scientists who remain playful over their life course, rather than the "moral persons" who relatively soon graduate from their childhoods to adult concerns with "doing thing right". [16] |
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The Relevance of Fools |
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What follows from this analysis is the recognition that all human social progress depends upon human actions high in immoralityor, to re-phrase, filled with the playfulness of the different kinds of fools. The role of the "good persons" is merely to create a boundary conditions that lead some fools to attempt to transcend those, no matter what kind of transcending it may be. Yet the change in the social (and personal) worlds can come also through socially suggested changing of the game rules. Consider one of the recent transformations of the public places through a playful scheme of an artistCHRISTO's veiling of the German Reichstag in Berlin in 1995. An event that is part of ordinary construction processes in city buildingveiling of a building from outsiders' view while its reconstruction is done by buildersbecame re-framed as an act or art, and a social installation of previously unknown kind. This socially introduced new event, led to new personal-cultural constructions:
By introducing an altered game (e.g., a symbolic building suddenly veiled, or freedom of movement made possible by the reverse of veilinglike breaking down the Berlin Wall in 1989) the search for new forms of play is enabled. What forms it takes is uncertain, but the liberation from the previous game rules sets the field of innovation open for all kinds of fools. As such liberation is potentially dangerous for the social power institutions, usually care is taken to set limits upon the potential novelty of actions that may emerge from a situation of game rule alteration. The phenomena of carnivalesque, temporary reversals of roles that BAKHTIN (1990) has described are examples of carefully controlled changes of game rules. [18] |
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Behind the Veil in Human Societies |
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Given the psychological distancing between the personal-cultural and social worlds (see the "dual function of gestures" above), all human games that are set up constitute a veil of a kind. That veil creates the situation of hypergamea game where the playing participants do not know exactly which game rules apply (and how) at the given time. Thinking about human actions in terms of hypergames has been pioneered in economics (e.g., HARSANYI & SELTEN, 1988), but certainly the phenomena described in the book under review are even more realistically hypergameous. [19] Participating players in a game may think that the rules by which they operate are known to all, and function the same way for everybody. This assumption would not apply in a hypergame situation. Here some of the players, some of the time, can alter some of the rules. Such changes would certainly occur at times of advantage to the rule changers. For example, in the recent years (during the economy boom) the public talk about evaluation of companies on the stock market made explicit that there are two kinds of rulesone for "new industry" (technology, internet) where the issue of companies' earnings was not part of the evaluation; and the other for the "old economy" companies (where earnings would be relevant for evaluation). Together with the crash of the "technology bubble" in 2000 in the stock markets, the talk about the "no-earnings-rule" for "new economy" has vanished, and the "old economy" rule is again the basis for evaluating the "new economy" companies. [20] The rules can change slowly, as well. The life course of human beings leads to the gradual transformation of the games people play. For instance, the game of "being in love" between two persons may end at the time when the wedding bells ring, to be replaced (unilaterally, by one of the partners) by a "marriage game" ("as my husband I expect you to be X,Y,Z""as your wife I will be A,B,C"). The other may not even recognize that the game rules are being changed, and continue to play around the previous rule system. [21] |
8. |
The Play of Social Scientists |
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The volume The game of gods and man is a nice testimony to the playfulness of the social scientists. It is sophisticated in its coverage of complex cultural materials, daring in the different interpretations set forth, and dismissive of much of rigidly accepted general scientific knowledge. In that, it does extend the horizons of the social scientistsat least of those scientists who appreciate the playfulness and artfulness of the basic science. Yet these are the readers who can take the ideas expressed in the book further. The book is therefore warmly recommended to the best of the scientistswho are, in the full spirit of the bookthe best fools of the humankind. [22] ReferencesBakhtin, Mikhail (1990). Fransua Rable I narodnaia kul'tura srednevekovia I renessansa [Francois Rabelais and medieval and Reneissance folk culture]. Moscow: Khudozhestvennaya literature. Harsanyi, John C., & Selten, Reinhold (1988). A general theory of equilibrium selection in games. Cambridge, Ma.: MIT Press. Obeyesekere, Gananath (1990). The work of culture. Chicago: University of Chicago Press. Sherif, Muzafer (1936). The psychology of social norms. New York: Harper & Brothers. Valsiner, Jaan (1997). Culture and the development of children's action (2nd ed). New York: Wiley. Valsiner, Jaan (1998). The guided mind. Cambridge, Ma.: Harvard University Press. AuthorJaan VALSINER is interested in the ways in which human psychological systems regulate themselves through constructing and reconstructing sign hierarchies. His work unites anthropological, sociological, and psychological ideas into a framework of cultural development of persons. Prof. Jaan Valsiner Frances L. Hiatt School of Psychology E-mail: jvalsiner@clarku.edu CitationPlease cite this article as follows (and include paragraph numbers if necessary): Valsiner, Jaan (2001, January). Glory to the Fools: Ambiguities in Development through Play within Games. Review Essay: Klaus-Peter Köpping (Ed.) (1997). The Games of Gods and Man: Essays in Play and Performance [22 paragraphs]. Forum Qualitative Sozialforschung / Forum: Qualitative Social Research [On-line Journal], 2(1). Available at: http://www.qualitative-research.net/fqs-texte/1-01/1-01review-valsiner-e.htm [Date of Access: Month Day, Year]. |
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